Mega Yawn. Review

Mega Man X6 Info

genre

  • N/A

players

  • 1 - 1

Publisher

  • Capcom

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • PS

rating

Mega Yawn.

I think there should be a rest home for old, miserly video game characters. How

else can you combat the plague of sequelitis? What will happen when Sonic can’t

run, but has a case of the runs? Do you want to be there when Lara starts

sagging? Hope they have plastic surgeons in video game land.

If

there’s one game character that needs some time off, it’s Mega Man. The Blue

Bomber started his adventures when he was but a mere robot boy fighting the

nefarious Dr. Wily. Later, Mega Man was rediscovered and added an X to his name,

ala Malcolm and Final Fantasy. In some alternate reality, he was also

a treasure hunter with a monkey pal. Don’t forget his brief soccer outing. Mega

Man could teach Russell Crowe a thing or two about schizophrenia.

Despite a good fan base and general video game love, the recent past has demonstrated

that Mega Man stagnates with each new iteration. The gameplay manages to stay

intact, but the recyling of the same formula over and over again has beaten

the magic out of the series. Mega Man X6 proves the honeymoon is over.

The plot is forgettable, filled with trite, reused plot points. Gate, a robot

inventor and a nice enough guy, has been twisted into a prop of evil. Your red

armored buddy Zero is dead, but at least he’s left you his sword. There’s also

some Nightmare virus running rampant that seems to attack "Reploids"

instead of Microsoft Outlook.

Rescuing Reploids just so happens to be one of Mega Man’s new duties. Reploids

are scattered about the level, but so are the octopus-like Nightmare viruses

that seek to reach the Reploids ahead of you. By saving Reploids before the

Nightmares grab hold of them, you can gain extras like more energy or weapon

power. The game keeps a running track of which Reploids you’ve saved and uses

the data to randomize the levels.

Yes, randomized levels are indeed another touted addition to this Mega

Man
, but don’t get too excited because it isn’t truly random. Each area

is compiled from a pool of several smaller sections. If you shoot for one level

first, you might get sections A, C, and F, but if you undertake the level at

a different point in the game, you might get A, B, and D. It’s a mix and match

of parts to form a full level that will provide variety sans true imagination.

Mega Man X6 is also one of (if not the) most difficult of the

X
series. This one weighs heavily on the cheap side of the scale. Cheap

shots and plenty of unavoidable forced hits show the lack of balance. The game

starts you off with an extra-low amount of health and pushes you to earn more

health under harsh conditions. In a half-minded attempt to fix the overbearing

challenge, you get an extra life for every Reploid saved.

I

remember when the X series first came out on the SNES. The major bosses

were towering behemoths of the animal kingdom. Boy, have things changed. Capcom

is really scraping the bottom of the barrel to fill out the rogue’s gallery.

All the choice creatures have been used up in older games; everything from lions

to tigers to yes, even bears. What do we get this time? A clam! A CLAM! Oh my.

How are you supposed to be afraid of a clam? Maybe someone at Capcom had a

bad seafood dinner or something. Plus, all the enemies have insipid, stupid

names, even worse than before. Beware the dreaded Shield Sheldon or the diabolical

Infinity Mijimion! Spare me.

Graphically, the game looks the same as any of the Playstation Mega Man

games. Nothing remarkable or show-stopping. I’d like to see some improvements

in the animation department, but instead it’s old hat.

Instead of re-dubbed voices, you get Japanese voices with subtitles. It feels

like another way to cut corners rather than an artistic decision. At the very

least, the Japanese eliminates the chirpy, girly-girl English-speaking Mega

Man we’ve been forced to listen to. The flipside of the coin is some Sonic

Adventure
J-Pop.

Other than the out of place J-Pop, the upbeat rock music fits the flow of

a Mega Man game, but does little to differentiate itself from previous

Mega Man tunes.

The robot that tried to become a real boy has grown old and forgotten the

point of his journey. Mega Man X6 is a game rusted stiff by recycling

and repetition. The gameplay is still there and the challenge has taken some

steroids, but there’s no heart. I still love the little guy and it’s nice to

see some games come out on the Playstation, but sometimes, enough is enough.

It’s off to see the retirement home…







REVOLUTION REPORT CARD

1.5
Rating
Classic gameplay
Very challenging
Very, very challenging
Cheap hits galore
Recycled formula
Boring story