Final Heaven.
With Heart of Thorns for Guild Wars 2 and Heavensward for Final Fantasy XIV: A Realm Reborn, 2015 is already shaping up to be a great year for MMORPG expansion packs. First revealed at the 2014 Fan Fest in Las Vegas, Heavensward (pronounced "Heavens-word") will increase the level cap from 50 to 60 and finally introduce Ishgard and Dravania as playable areas for the swathes of fans itching to visit the mysterious islands in the sky. Square Enix won't be stopping there either, creating three new jobs and adding the much-awaited flying mounts, but let's take our time with this information reveal.
Revealing the PAX East presentation to press earlier this week during GDC 2015, Square Enix will be improving almost every part of the base game, extending Eorzea past the Coerthas Central Highlands. This includes the snow fields and icicle-ridden castles of the Coerthas Western Highlands, the Dravanian Forelands and Hinterlands which reflect the dark forest of the dragon's territory, and both The Churning Mists and The Sea of Clouds comprised of floating landmasses that will require a flying mount to reach. The developers, having learned much in the last few years, promise that these new areas will be massive and won't require as many loading screens as the existing areas in the game. Heavensward will explore the Dragonsong War conflict between the dragon's home of Dravania and the city of Ishgard that has lasted over a thousand years (talk about a battle of attrition).
While flying mounts won't have any particular purpose in terms of combat, they will be important to traversal between islands and, heck, they look awesome. You can flutter about on a black chocobo (for the totes adorbz) or soar on a scaled dragon as you ride it with manliness as a heavily armored Dragoon. Armored griffons and single-rider airships will be available as well, though there will more options and you can expect that any future mounts will likely have the capability of flight.
Along with the increased level cap of 60, which brings new skills and thereby new strategies for each job, three new classes have been added that should assuage most fans: the Dark Knight, the Astrologian, and the Machinist. While the Samurai was pretty much neck-and-neck with the Dark Knight on the developer's wishlist, the recent addition of the Ninja led the developers to choose the greatsword-wielding Dark Knight instead. As a tank who can manipulate Hate and thereby lure foes, the Dark Knight slots well between the existing tank classes of the Paladin and the Warrior.
The Machinist serves a ranged DPS gunsmith who generally uses keep-away tactics and also has a bit of an engineering streak, having the ability to drop turrets on the battlefield to debuff enemies or dish out light damage over time. He can upgrade his selection of guns with attachments like better ammo and larger magazines. Astrologians, on the other hand, cast spells based on a deck of cards using a starglobe. At least somewhat inspired by Japanese animations like Cardcaptor Sakura and Yu-gi-oh!, this class has a good spread between offensive, defensive, and healing spells to support party members.
The general increase in level cap will be important if you and your party hope to conquer the new raid dungeon, Alexander, resembling most like the summon in Final Fantasy VIII. (I should also add that the Floating Continent from Final Fantasy VI will have a presence.) Players will enter Alexander itself and clear each part (arms, chest, head, etc.) to defeat the dungeon. While Alexander will be meant for characters at Level 60, there will be two difficulty modes based on player feedback: a story mode on Normal difficulty, and a Hard difficulty for those who want the best possible gear drops in the game. This change will help players get through the story content if that's what matter most to them but also offer raiders a worthy challenge. The developers hope to add these two difficulty modes for other raids in due time.
Heavensward will have a bevy of minor changes and upgrades as well, including the new Au Ra race that have warrior-tribe look with male characters having a muscular, lanky frame and customizable horns. Every class and profession have been given an extra costume set. You'll also encounter the Vanu Vanu and their primal, Bismarck, along with the Gnath and their primal, Ravana.
Final Fantasy XIV: Heavensward is slated for spring 2015 for PS3, PS4, and PC with pricing details to come soon.
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GDC 2015
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Final Fantasy XIV: Heavensward Preview
First revealed at the 2014 Fan Fest in Las Vegas, Heavensward (pronounced "Heavens-word") will increase the level cap from 50 to 60 and finally introduce Ishgard and Dravania as playable areas for the swathes of fans itching to visit the mysterious islands in the sky. Square Enix won't be stopping there either, creating three new jobs and adding the much-awaited flying mounts, but let's take our time with this information reveal.
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Inside My Radio Preview
Rhythm-based platformers have a decent niche in the indie space between the notoriously difficult, like the rage-tastic Geometry Dash and The Impossible Game, and the friendlier (but still difficult) Beatbuddy and bit.Trip Runner. Inside My Radio fits more in the latter category, showcased at the Xbox Lounge at GDC 2015 alongside other upcoming Xbox titles like Screamride. For added acclaim, Inside My Radio has received official selections at a host of indie festivals, so it's definitely earned its place.
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PlayStation Topping Xbox on Indie Front
Between PlayStation Network and Xbox Live, PlayStation has the upper hand when it comes to independent games, says Mike Rose of tinyBuild Games based on his microtalk at GDC 2015 entitled "The Turning Tide: Independent Game Sales in 2015."
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Valve Partnering With HTC for Steam VR Headset, Vive
HTC announced today that it will be partnering with Valve to create Vive, a virtual reality headset that is built with Valve's Steam platform in mind. The device comes equipped with two 1200 x 1080 displays, each with 90 FPS refresh rates. As one would expect, it supports full 360 degree viewing and tracks head position using gyro sensors and accelerometers. A pair of controllers will be included with the device as well.
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AER Preview
If I had to highlight the most exciting game I saw at GDC on the first day of the con, it would be Swedish game developer forgottenkey's AER, an exploratory game with stealth and puzzle elements built around the idea of flight. The gameplay I saw of AER was very early (it's targeting a 2016 release), and visually sits somewhere between El Shaddai and Okami, with broad gestural shapes and impressionistic visuals.
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Doing Cinematic Games Right
Weise's talk, titled, "Cinematic Games are Dead! Long Live Cinematic Games!" began with a deconstruction of the genre, starting with TRON and the Atari 2600 ET game, showing screenshots of each alongside the films themselves to talk about what he called the "Representational Gap." Specifically, he discussed how the disparity between movie visuals and game visuals had created an arms race, where games were constantly chasing that higher degree of realistic fidelity.
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Building Better Educational Games
While one might assume the best talks at GDC would be those by AAA developers getting into the nitty-gritty of designing their choice aspect of a game, the best talks I attend are usually ones I stumble into to fill gaps in my schedule. This was certainly true of Anne DeMarle's talk, "Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence." DeMarle and her team of student developers at Champlain created a game called Breakaway with funding from the United Nations Population Fund to target the global issue of boys bullying girls, with the goal of reducing gender-based violence. rn rnRead more... -
Project Morpheus Release Window Revealed
Project Morpheus, Sony's virtual reality headset built specifically for PlayStation 4, will release in the first half of 2016, the company revealed at Game Developers Conference 2015.
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Source 2 Engine Announced
During GDC 2015 Valve revealed its new development engine, Source 2, which will be available to developers for free. Like the name implies, Source 2 is the follow-up to Valve's original Source engine, which has been used to power games like Counter-Strike and Half-Life 2.
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Valve Unveils Game-Streaming Box Steam Link
During GDC 2015, Valve announced a new piece of hardware. Dubbed Steam Link, this nifty little set-top box will allow gamers to stream content from their PC, Mac, Steam Machine, etc., so long as it's on the same home network.
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Nvidia Announces New Gaming Console
During its GDC 2015 conference, Nvidia announced a new gaming console it will be adding to its lineup of Shield devices. It's an Android-based machine capable of 4K playback and capture, and packs a Tegra X1 processor with a 256-bit Maxwell GPU and 3GB of memory.
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Magic Duels: Origins Preview
In short, they've listened. Magic 2015: Duels of the Planeswalker was not what fans wanted, with starter deck issues, DLC collection packs, a small selection of cards, loss of many side modes, and a cumbersome user interface. Given a 2.5-star rating by yours truly, it tarnished what was a fairly successful video game adaptation of the reputable card-based game by Wizard of the Coast. But Magic Duels: Origins, the new entry in the series, will undo much of the damage, or so the developers swear.
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Sword Coast Legends Preview
From Dragon Age: Origins to Divinity: Original Sin, the d20-based RPG has been a mainstay in gaming whose flame will hopefully never extinguish. Sword Coast Legends, the upcoming RPG from n-Space and Digital Extremes with a partnership with Wizards of the Coast, plans to continue the tradition of the genre and modernize it by adding a Dungeon Master mode, a mode where one player can guide and challenge a team of players in real-time. It reminds me of a time when I would take out my aggression on poor fools by spawning ogres and cutting their character's feet off for rolling critical failures. Such fun! rn rnRead more... -
Swords & Soldiers II Preview
Ronimo Games is back with the newest game in the Swords & Soldiers series which originally launched in 2009 on WiiWare and later released on PSN, PC, Mac, and iOS. Swords & Soldiers II is a real-time 2D side-scroller strategy game with great artwork and a huge fun factor. Although it shares an art style and general gameplay mechanics with its predecessor, there have been numerous game mechanic tweaks implemented that vastly improve the battle experience as well as two completely brand new factions to play as.
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Amplitude Preview
Playing the upcoming Kickstarted reboot for Amplitude was like visiting an old friend. As I wrote in my Developer Spotlight on Harmonix, I cleared every song on every difficulty for the original 2003 release of Amplitude on PS2, and it's one of the reasons I became smitten with the rhythm genre. So after seeing the Amplitude reboot in the corner of my eye available as a demo at PlayStation's booth at GDC 2015, I knew I couldn't miss out. After all, blasting capsules while flipping between tracks has become one of my best (albeit most useless) skills.
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Fable Legends Preview
It's easier not to think of Fable Legends as having much to do with the Fable series at all apart from the name and the plot. That will make this free-to-play fantasy cooperative asymmetrical multiplayer title (that's a mouthful!) far more understandable, or else you may attempt to make comparisons to main Fable games and tumble into a pit of confusion. Available for demo at GDC 2015 between five players, with one cast as the dungeon-master villain and the other four as party characters, Fable Legends showed that it's well on its way for a polished release. rn rnRead more...