Knowing how to save in Resident Evil 2 Remake can be the difference between losing a whole bunch of progress when you inevitably become a Leon or Claire sandwich or having a safety net. You will want to save your game as much as you can on whatever difficulty you play, just in case your life is ended prematurely. Here’s how to save in Resident Evil 2 Remake, when and where autosave in Resident Evil 2 works, and how to save on Hardcore mode with Ink Ribbons.
How to save in Resident Evil 2 Remake (Assisted/Standard mode)
If you’ve ever played a Resident Evil game before, you’ll know that the best way to save is using typewriters. These were the only option for you to save your game before the advent of auto-save functionality, and Capcom has kept them around despite remastering Resident Evil 2. You can save multiple times on them too, so if you backtrack and find them again on a level, you can use them again.
Of course, Resident Evil 2 Remake also incorporates autosave on easier difficulty settings. These kick in fairly often, and act as an extra safety net in case you come a cropper against a zombie or two. You’ll know auto-save is occurring if you see a small, spinning circle in the top left-hand corner of your screen.
How to save in Resident Evil 2 Remake on Hardcore with Ink Ribbons
Hardcore difficulty reintroduces a save feature that was abandoned for later games in the series. To save on hard mode, you’ll need to find ink ribbons. Ink ribbons were a one-time use save point up until Resident Evil: Dead Aim, and there were only so many available during each single playthrough.
You would normally find ink ribbons near typewriters in batches of two or three, which ensured that there were only a set number available to pick up. This meant that players could only save a set number of times during one playthrough. Once you were out of ribbons, you couldn’t save again, which was a nightmare if you died and had to replay a couple of hours all over again.
To use ink ribbons to save in Resident Evil 2 Remake, you have to find a typewriter. Once you do, such as the one in the RPD Main Hall, and you have an ink ribbon, you can interact with the typewriter to save. If you don’t have a ribbon, you can’t. Autosave isn’t available on Hardcore mode either, so ink ribbons are you only hope on this setting. Choose when to use them wisely.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.