Stuck already? The Kingdom Hearts 3 choose Wisdom, Vitality, or Balance option might have you scratching your head during the opening, especially as the game presents Sora with cryptic clues and an even more confusing further three choices later on involving picking the Guardian, the Warrior, and the Mystic. Here’s what you should choose depending on your playstyle and what build you want your Sora class to be at the start of the game. Fancy a melee build or a magic build for example? We’ve got you covered.
Kingdom Hearts 3 Opening choices and classes
Kingdom Hearts 3, after its first handful of openings and cutscenes, drops Sora into a very familiar looking starting area. Here you’ll be asked “What do you desire?” You’re offered three choices, symbolized by iconic moments in the franchise. They are:
- Wisdom: A sharp mind that will grant you mastery of wondrous power
- Vitality: A rugged body that will endure even the toughest of challenges
- Balance: A body and mind of equal merit and equal potential
Balance aside, that can pretty confusing, but you’re tasked with picking one – and we’ll list the ramifications in just a moment. Sora has no time to wait around, though, as he gets given another three choices and must pick one by interacting with it:
- The power of the guardian: Kindness to aid friends
- The power of the warrior: Invincible courage
- The power of the mystic: Inner strength
Once that’s done, you’re free to begin the tutorials and first world, though you’re free to change your mind just after picking the second set of options. Press “No” when asked “Is this who you are?”
So, what does it all mean? The first three choices of Wisdom, Vitality and Balance offer up various base HP and MP changes, depending on what you pick. We’ll cover them first.
Kingdom Hearts 3 | Should I choose Wisdom?
Fancy yourself as a bit of a magician? While the 90 HP is the lowest out of all the classes, you’ll be pleased to know this is offset by a 120 MP total.
Kingdom Hearts 3 | Should I choose Vitality?
If you’re looking for more of a tank build then you should absolutely pick Vitality. You start with the highest possible base HP stat at 120 HP but a relatively low 100 MP beginning stat.
Kingdom Hearts 3 | Should I choose Balance?
Balance, meanwhile, presents the best of both worlds: 105 HP and 110 MP for those looking to err on the side of caution.
Kingdom Hearts 3 Should I Choose Guardian, Warrior, or Mystic?
It will not be immediately obvious, though, what Guardian, Warrior, and Mystic all do. They are, however, intrinsically tied to whether you want to play as a mage, melee, or defense/tank build
Kingdom Hearts 3 | Should I pick the Guardian?
The Guardian allows Sora to open up a chain of Defense-based abilities to unlock further in the game, such as Damage Control and Guard Regeneration. Perfect for those who don’t mind being on the back foot now and again and would work well with Vitality.
Kingdom Hearts 3 | Should I pick the Warrior?
Attack is the best form of defense. The Warrior puts emphasis on combos, including Air Combo Plus and Combo Boost abilities being unlocked as you level Sora up.
Kingdom Hearts 3 | Should I pick the Mystic?
Finally, if you want magic abilities more frequently and earlier than any other build, choose Mystic. You get a Fire Boost, for example, at level 9, which is far earlier than the likes of the Guardian and the Warrior. Magic Combo Set also unlocks at level 2, meaning you’re set for elemental attacks from afar.
Kingdom Hearts 3 | All Sora Setups
Kingdom Hearts 3 Magic Builds
Wisdom and Guardian: 90 HP/120 MP and a defense-based class with defense-specific abilities unlocked via levelling up
Wisdom and Warrior: 90 HP/120 MP and an offense-based class with offense-specific abilities unlocked via levelling up
Wisdom and Mystic: 90 HP/120 MP and a magic-based class with magic-specific abilities unlocked via levelling up
Kingdom Hearts 3 Tank Builds
Vitality and Guardian: 120 HP/100 MP and a defense-based class with defense-specific abilities unlocked via levelling up
Vitality and Warrior: 120 HP/100 MP and an offense-based class with offense-specific abilities unlocked via levelling up
Vitality and Mystic: 120 HP/100 MP and a magic-based class with magic-specific abilities unlocked via levelling up
Kingdom Hearts 3 Balanced Builds
Balance and Guardian: 105 HP/110 MP and a defense-based class with defense-specific abilities unlocked via levelling up
Balance and Warrior: 105 HP/110 MP and an offense-based class with offense-specific abilities unlocked via levelling up
Balance and Mystic: 105 HP/110 MP and a magic-based class with magic-specific abilities unlocked via levelling up
What else is affected by the opening Kingdom Hearts 3 Sora choice?
Abilities: Sora’s starting abilities do not change no matter what you choose. You are given 28 Ability Points and have the following options:
- Block (2 AP)
- Sonic Slash (2 AP)
- Buzz Saw (2 AP)
- Somersault (2 AP)
- Sonic Cleave (2 AP)
- Dodge Roll (3 AP)
- Air Slide (1 AP)
- Aerial Dodge (3 AP)
- Wall Kick (1 AP)
- Pole Spin (1 AP)
- Pole Swing (1 AP)
- Superslide (1 AP)
- Zero EXP (0 AP)
- Scan (1 AP)
- Assist Friends (1 AP)
- Magic Lock-On (1 AP)
- Damage Control (4 AP)
Stats: Again, even in spite of what class you pick for Sora, you’ll begin with 15 Strength, 15 Magic, 8 Defense and the Kingdom Key starting Keyblade. That has a power level of 4 Strength and 3 Magic.
Donald and Goofy: Donald and Goofy do not change, regardless of pick. Donald will always be a predominantly magic-based character, while Goofy is more of an offensive/tank character. Both come with 100 MP, while Goofy edges Donald in the HP stakes at 160 compared to 140. This may be worth bearing in mind when choosing your Sora class.