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Fallout 76 1.16 Update Patch Notes | Fallout 76 Patch 9.5

The Fallout 76 1.16 update is now out across Xbox One, PC, and PS4. Otherwise known as Patch 9.5, the new Fallout 76 update today, May 21, introduces the Project Paradise event for players to dive into, as well as addressing backpack mods and a handful of other bug fixes. You’ll find everything you need to know in our look at the Fallout 76 1.16 update patch notes down below.

Fallout 76 1.16 Update

fallout 76 1.16 update

Project Paradise

With the Fallout 76 1.16 update only being a minor update in the grand scheme of things, it’s left to Project Paradise to whet the appetite of players venturing out into the wastes yet again.

During the event, you’ll be able to explore the mysterious location hidden deep beneath the Arktos Pharma building. Of course, with this being Fallout, there’s going to be your fair share of nasties and ne’er-do-wells lurking in the shadows. Be sure to check out all three biomes to pick up all of the new loot that’s up for grabs. Plus, definitely stock up on any high-powered weapon you can get your hands on. The enemies in Project Paradise are level 50 and up. Gulp.

Backpack mod fix

Some craft players have found a way to duplicate the High Capacity Backpack mod. Well, no more, says Bethesda. As of Patch 9.5, that’s being eradicated, which means you’ll have to make do with a relatively small backpack carry weight from now on.

Purveyor glitch fix

Despite the new Legendary Vendor being nothing but a boon for the region, its appearance tied to one of the more frustrating glitches in recent times. You’d be tasked with investigating seismic activity in the area (i.e. finding the Purveyor), but the objective wouldn’t be marked as complete no matter how many times you visit the merchant. Thankfully, that should be fixed now and you can shop to your heart’s content.

Fallout 76 1.16 Update Patch Notes

fallout 76 1.16 update

Project Paradise Event

  • Sink your teeth into some experimental testing by joining the Project Paradise event, which takes place in cavernous Biome Labs that are now available for exploration beneath Arktos Pharma.
    • To start Project Paradise, head to the Arktos Pharma building in the Forest region of Appalachia. Enter the building’s lobby, and then use the elevator to descend into the labs.
  • Product research has never been so wild! Aid Arktos Pharma with their experiments on the Appalachian creatures that inhabit the labs and you’ll be rewarded with new loot and XP.
    • All three Biome Labs will require your attention if you’d like to claim the best rewards, so most adventurers will find it beneficial to form a group.
  • Note: This event will be dauting for Dwellers who are fresh from the Vault, as you will encounter enemies who are level 50+.

Player Vending Machines

  • The “Inspect” option can now be used to view additional details about items in other players’ Vending Machines, making it easier to find that perfect Legendary for your collection.

Bug Fixes

C.A.M.P., Crafting, and Workshops

  • Scrapping: Fixed an issue that could cause an unintended item to be scrapped when rapidly scrapping items.
  • Vending: Fixed a rare issue that could prevent a player from purchasing items from another player’s Vending Machine under specific circumstances.
  • Vending: Reaching the maximum C.A.M.P. budget no longer prevents the player from assigning items to their Vending Machines.

Challenges

  • Weekly: Fixed an issue in which Survival Mode Weekly Challenges could be completed in Adventure Mode.
  • World: Taking a picture of a frog with the ProSnap Deluxe now correctly counts toward Herpetologist World Challenge progress.
  • World: Building a frog habitat now correctly counts toward Herpetologist World Challenge progress.
  • World: Updated the wording on several Tadpole Badge World Challenges to help clarify the objective.

Items

  • Apparel: Fixed an issue in which some Apparel items were incorrectly providing +1 Damage Resistance when equipped.
  • Floor Décor: Cat and Deathclaw Topiaries can no longer be built if they have not yet been unlocked in the Atomic Shop.
  • Exploit: Addressed an exploit that could cause the High Capacity Backpack mod to become duplicated.

Performance and Stability

  • Loading: Addressed a rare issue that could prevent players from loading into a world after using Player Vending Machines.
  • Stability: Fixed an issue that could cause the PC game client to crash.

Quests and Events

  • Exploit: Addressed an exploit that could allow players to earn the rewards from the Athletics and Swimming Tests multiple times.
  • Miscellaneous: The objective to “Investigate Seismic Activity,” obtained from the Personal Terminal, now correctly completes upon reaching the Purveyor’s shop.
  • Miscellaneous: Fixed an issue that could cause an error message to appear after selecting Biv’s entry in the Personal Terminal’s Daily Planner.
  • Pioneer Scouts: Completing Stings and Things, Operation Tidy, and Campfire Tales will no longer award Possum Badges to players who have not yet been promoted to the Possum rank.