Final Fantasy Type-0 HD Character Guide

Character Guide







Ace
  • Weapon: Deck of Cards
  • Starting Level: 6



Default Abilities

  • Attack Hand: Draw cards from a deck stacked with attack effects (Cost: 8)
  • Cut Cards: Draw cards from a deck of various effects
  • Finishing Blow: Perform a finishing move after normal attacks (Cost: 3)
  • Focus: Perform a charged attack with Left Analog Stick Down + Square Button
  • Intel: Check status of locked-on targets
  • Life Hand: Draw cards from a deck stacked with HP recovery effects (Cost: 4)
  • Quick Reflexes: Dodge even during other actions
  • Spirit Hand: Draw cards from a deck stacked with MP recovery effects (Cost: 6)
  • Support Hand: Draw cards from a deck stacked with support effects (Cost: 6)



Cater

  • Weapon: Magicite Pistol
  • Starting Level: 9



Default Abilities

  • Charged Shot: Charges shots when gun is unholstered but not in use
  • Elementillery: Fire shots imbued with elemental magic
  • Explosive Shell: Fire exploding shots with left analog stick up + normal attack
  • Intel: Check status of locked-on targets
  • Quick Reflexes: Dodge even during other actions



Cinque

  • Weapon: Mace
  • Starting Level: 9



Default Abilities

  • Earthquake: Attack the ground to damage surrounding enemies and possibly inflict Stun
  • Focus: Perform a charged attack with left analog stick down + Square Button (Cost: 2)
  • Intel: Check status of locked-on targets
  • Magnitude 7.0: Increase stun rate of Earthquake (Cost: 3)



Deuce

  • Weapon: Flute
  • Starting Level: 8



Default Abilities

  • Concerto: Enhance allies' abilities and force them to fight
  • Concerto AG Down: Reduce AG cost of Concerto (Cost: 18)
  • Intel: Check status of locked-on targets
  • Flinchproof Concerto: Prevent flinching while playing Concerto (Cost: 14)
  • Melee Attack: Perform a melee attack with left analog stick up + Square Button
  • Tone Cluster: Place a tone cluster with left analog stick down + normal attack



Eight

  • Weapon: Fists
  • Starting Level: 10



Default Abilities

  • Blind Strike: Increase critical hit rate when attacking some enemies from the rear
  • Intel: Check status of locked-on targets
  • Lightspeed Jab: Deliver a weak but extremely fast punch (Cost: 6)
  • Lightspeed Swarm: Teleport toward enemies with lightspeed jab (Cost: 8)
  • Sidestep: Dodge sideways with left analog stick left/right + Square Button
  • Swiftwind Special: Strike the ground during a combo by pressing left analog stick down + ability button (Cost: 2)
  • Swiftwind Stance: Shift to a simple stance and perform combos with the ability button
  • Swiftwind Stance Power Up: Increase power of the series of punches in Swiftwind Stance (Cost: 4)



Jack

  • Weapon: Katana
  • Starting Level: 9



Default Abilities

  • Focus: Concentrate to temporarily increase Attack with left analog stick down + normal attack
  • Intel: Check status of locked-on targets
  • Ninja Slice: Increase critical hit rate when attacking some enemies from the rear
  • Reflex: Read enemies' attacks and deliver a mid-range counterslash
  • Reflex Power Up: Increase power of Reflex (Cost: 4)



King

  • Weapon: Handguns
  • Starting Level: 10



Default Abilities

  • Accelerate: Increase movement speed (Cost: 2)
  • Charge: Increase attack power of Point-Blank Shot by holding down button (Cost: 3)
  • Intel: Check status of locked-on targets
  • Kick: Perform a melee attack with left analog stick up + Square Button
  • Marksmanship: Deal more damage when closer to enemy, but less damage in bad weather
  • Point Blank Shot: Inflict tremendous damage on nearby enemies
  • Reload: Reload by pressing left analog stick down + Square Button



Machina

  • Weapon: Twin Rapiers
  • Starting Level: 10



Default Abilities

  • Cyclone Drive: Continue damaging enemies until user runs out of AG
  • Cyclone Drive Power Up: Increase power of Cyclone Drive (Cost: 3)
  • Intel: Check status of locked-on targets
  • Stunning Slash AG Down: Reduce AG cost of Stunning Slash (Cost: 8)



Nine

  • Weapon: Spear
  • Starting Level: 6



Default Abilities

  • Clean Sweep: Deliver a wide-area attack with left analog stick down + Square Button
  • Clean Sweep II: Increase number of hits for Clean Sweep
  • Intel: Check status of locked-on targets
  • Jump: Leap towards enemies and strike
  • Jump AG Down: Reduce AG cost of Jump (Cost: 5)
  • Jump Power Up: Increase power of Jump (Cost: 4)
  • Jump Crit Up: Increase critical hit rate of Jump (Cost: 4)



Queen

  • Weapon: Sword
  • Starting Level: 7



Default Abilities

  • Balestra Lunge: Rush toward enemies and attack with left analog stick up + Square Button
  • Divine Judgment: Conjure a cross-shaped light that heals allies by draining enemies' HP
  • Divine Judgment AG Down: Reduce AG cost of Divine Judgment (Cost: 3)
  • Divine Judgment HP Up: Increase amount of HP recovered with Divine Judgment (Cost: 3)
  • Divine Judgment Power Up: Increase power of Divine Judgment (Cost: 2)
  • Divine Judgment Speed Up: Increase revolution speed of Divine Judgment (Cost: 8)
  • Intel: Check status of locked-on targets
  • Riposte Slash: Jump away from enemies and attack with left analog stick down + Square Button



Rem

  • Weapon: Daggers
  • Starting Level: 9



Default Abilities

  • Guarded Finish: Perform a defensive finishing blow after normal attacks with left analog stick down + Square Button (Cost: 4)
  • Intel: Check status of locked-on targets
  • Manalchemy: Expend AG to restore MP to user and allies (Cost: 3)
  • Twinspell: Equip two spells at once



Seven

  • Weapon: Whipblade
  • Starting Level: 9



Default Abilities

  • Foreflay: Deliver a long-reaching attack with left analog stick up + Square Button
  • Intel: Check status of locked-on targets
  • Livewire: Electrify ensnared enemies to damage and possibly inflict Stun with left analog stick up + Square Button (Cost: 3)
  • Snakebite: Capture an enemy and either reel them in or instantaneously approach the target
  • Snakebite AG Down: Reduce AG cost of Snakebite (Cost: 5)
  • Whirlwhip: Deliver a wide-area attack with left analog stick down + Square Button



Sice

  • Weapon: Scythe
  • Starting Level: 10



Default Abilities

  • Accelerate: Increase movement speed (Cost: 2)
  • Combo Bonus: Increase the number of hits in a normal attack (Cost: 2)
  • Dark Nebula: Use absorbed malice to attack in a straight line
  • Dark Nebula AG Down: Reduce AG cost of Dark Nebula (Cost: 5)
  • Dark Nebula +Stop: Add Stop effect to Dark Nebula (Cost: 3)
  • Intel: Check status of locked-on targets
  • Mobile Strike: Attack while moving with left analog stick + normal attack
  • Moxie: Increase power by defeating enemies and absorbing their malice



Trey

  • Weapon: Bow
  • Starting Level: 9



Default Abilities

  • Charged Shot: Fire charged shots by holding down the Square Button
  • Firewall: Attack enemies while conjuring a barrier of flame (Cost: 2)
  • Intel: Check status of locked-on targets
  • Raining Arrows: Check status of locked-on targets
  • Raining Arrows AG Down: Reduce AG cost of Raining Arrows (Cost: 8)
  • Raining Arrows Power Up: Increase power of Raining Arrows (Cost: 6)