Ghost Recon Breakpoint microtransactions removed after player backlash

Ghost Recon Breakpoint microtransactions removed after player backlash

When Ghost Recon Breakpoint hit early access this week, a number of players balked at the amount of “time-saving” microtransactions found in the game. Now, following player feedback, it looks like Ubisoft is temporarily removing these Ghost Recon Breakpoint microtransactions.

Talking to PCGamesN, a Ubisoft representative explained that the “time-saving” microtransactions were not supposed to be in the game at launch.

“We are aware that during the Early Access of Tom Clancy’s Ghost Recon Breakpoint on October 1, some Time-Savers items (skill point bundles, XP boosters, [and] parts bundles for advanced weapon upgrades) were available for purchase for a few hours in our store,” stated the Ubisoft representative. “But this was not our intention and was an error on our behalf.”

ALSO: Infinity Ward responds to Modern Warfare netcode issues

While they’re being removed, it looks like the microtransactions will be returning at a later date.

“These items were designed as an optional way for players arriving later to the game (post-launch) to catch up with those who have been playing for longer and enjoy our co-op and challenging end-game experiences,” said the rep. “These Time-Savers have since been removed from our store for now.”

Of course, the presence alone of these kinds of microtransactions raises the fears of the game fostering a “pay-to-win” environment.  However, Ubisoft denied that this is the case. “Time-Savers were not designed to grant any advantage over players choosing not to use them,” explained the representative. “Additionally, Ghost War PvP has been carefully balanced to ensure that no matter your experience as a player, no one has a critical advantage based on their progression.” They then mentioned that players will also be able to unlock skills and items through playing the game.

In addition to this, the game’s own website also notes that players’ gear level is disabled in PvP modes. Instead, weapons have PvP-specific damage values, and the stats that players get from their gear will be capped. With this in mind, the microtransactions will hopefully not affect players too much once Ubisoft brings them back.

Upcoming Releases
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Reviews
9 REDMAGIC 10 Pro Review
With a new Snapdragon processor comes a new REDMAGIC 10 Pro phone incorporating it. For those gamers or power users…
X