Rocket League drops macOS and Linux support this March

Rocket League is one of the most celebrating titles in modern gaming, due at least in part to its wide accessibility. Psyonix’s hit soccer-with-cars title has been available to play on just about every platform on the market, but the list of supported platforms is about to get shorter, as the developers have announced that Rocket League macOS and Linux support is going to end later this year.

This information arrives through a press release posted to the Rocket League support website, where the team indicated that MacOS and Linux (or more accurately SteamOS) versions of the game will no longer be updated or supported following a patch due out in March of 2020.

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With macOS and Linux support ending, players on those platforms will soon be unable to engage in any online functionality. This means that online matchmaking and gameplay will disappear, as will in-game purchases. Thankfully, buyers who own the game on either platform will still be able to use Rocket League‘s offline features, including single-player, local multiplayer, and splitscreen matches.

There is one silver lining to this dark cloud: Users who purchased Rocket League through Steam will still be able to play the game on machines running Windows 7 or later operating systems. Your Mac PC may no longer be able to take the game online, but your Windows PC will still keep the game intact with all of its intended online functionality.

The developers at Psyonix have indicated that the final patch for macOS and Linux versions of Rocket League will release sometime in early March. As soon as the patch is downloaded and installed, the game will become offline-only. If you own Rocket League for either of those platforms (and didn’t purchase the game through Steam), you’ve got just over a month to get your fill of online matches.